That being said, Guns does fall short where all such titles falter. The result is one of the most compelling multiplayer games of recent memory with a gorgeous backdrop and atmosphere skinned and bleak and somehow beautiful. What makes Guns special then, aside from skinning, is that instead of just making a floating platform with gun emplacements, the developers added just enough sailing mechanics to make things interesting and force everyone in a crew to work together for survival. You pick your role - gunner, engineer or pilot in this case, queue up for a crew and have at your enemies. At base it is just like any other multiplayer PvP title. Guns of Icarus Online is a gorgeously meaty game that makes you long for a clear sky, a strong wind and the tang of gunpowder on the air. If you think that a little flowery…well, it is, but this game inspires flights of fancy, or at least some fancy flying which is close enough. We are the Guns of Icarus, it suits that we die in fire and surprise. No one looks up from the range finders or the rattle of malcontent engines. We fight over the pale broken things below, or towers, or ruins and no one stops just to breathe. We fight here now, over a space that seems so large despite the crowding. The inevitable crackle of fire and the sharp report of cannon. Now though, now she hides as the air fills with more and more balloons. It used to be that there was so much room. The wind wild around you and the creak and roll of the boards beneath your feet was enough to make you walk to the edge, make you think about jumping out into that maddening air, smiling all the way down. Beyond it the long arc of heaven and low line of earth met somewhere so far ahead it was a blur. Used to be that the mists and clouds would pull apart like ginned cotton, the pure, dense white shredding in tendrils and snarls against the teeth of sunlight and sky.
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